Just updated DropPoker to 1.3.0 on and . An updated demo version is avaliable on both sites and on .
Now that I have finished DropPoker and released to to production, it's now time to get back to MechBattle. It's been some time since I worked on this Online game, so I will need to review my code to see where I left off.
I figure it will take me a few weeks to get the rest of the site running, but we know how that works out. There's always something that comes up to pulls us to other issues.
But will keep my fingers crossed that all goes well.
Just released this game on and . A demo version is avaliable on both sites and on .
Lots of work done since the last post to the development blog for DropPoker. As you can see we have a working prototype of the game.
The prototype is an actual working base game, with a save and load function working. At this point the game can be played with an infinite number of levels and score.
Back to work on the DropPoker game this weekend.
I was able to setup all the screens, and interconnect them via menus, and created background graphics for all the screens, and created buttons used to interconnect the screens.