Game History - Blake Stone: Aliens of Gold - 1994
Aliens of Gold, the first game in the Blake Stone series, pits the space-age
British secret agent against Dr. Pyrus Goldfire; a madman bent on world
domination. Using a mastery of genetic engineering and a tremendous reserve of
wealth, Dr. Goldfire intends to unleash a mutant army upon the Earth.
The first chapter begins in Goldfire's S.T.A.R. Institute headquarters
building. Each level has Blake fighting through guards to find an elevator
keycard for the next level. Dr. Goldfire will personally appear along the
way to fire shots at Blake, and his genetic creations also pose a tough
challenge. Each chapter lasts 10 levels, and brings Blake closer to
reaching Goldfire, only to have the mad doctor escape to a new installation
in his network, and the start of a new chapter.
Blake Stone uses the Wolfenstein 3-D engine to render its levels. Basic
gameplay and enemy AI is similar in most respects. Some of Blake's innovations
include silent weapons that can kill guards without alerting others. Alerts
are given to the player through text messages on the HUD. Health can be gained
through use of wall-mounted vending machines, operated with tokens picked up
off dead guards. An automap and stat-tracking are both available during
gameplay. Finally, there are friendly AI characters who offer clues and powerups
when you speak to them - provided Blake doesn't accidentally shoot them first!
Game history from Moby Games
Game created by Apogee Software, Ltd. in 1994
File Download - Blake-Stone-1994.zip