Game History - Descent - 1995
The Post-Terran Minerals Corporation (PTMC) digs up minerals on all nine planets
of the solar system, employing humans and robots to do its job. Unfortunately, the
mining robots are now being controlled by a hacker, and have taken the human
workers hostage. The PTMC has tried to get the robots back under their control, but
communication with the mining stations has been lost. In desperation, the PTMC
modifies a Pyro-GX ship for combat and hires a mercenary, codenamed "Material
Defender", to fly it. The mission is to destroy the infected mines and rescue human
hostages, destroying any hostile robot that gets in the way.
Descent is a 3D first-person game that puts the player at the controls of the
Pyro-GX spaceship. Descent is notable in that the player travels through various
interior locations (mines) but can do so in 720 degrees of movement. The ship
however only moves forward and backward in any of the directions it is facing. The
ship is able to use a variety of weapons scattered as power-ups throughout each
level. They include: standard lasers, the Vulcan Cannon (a chaingun-like weapon),
the Spreadfire Cannon (a rapidly firing, shotgun-like energy weapon), the Plasma
Cannon (a rapidly firing energy weapon more suited for medium-range combat), and
the Fusion Cannon (fires a ball of energy that's more powerful the longer it is
charged it up, but could destroy the ship). All of these weapons, except for the
Vulcan Cannon, use the ship's energy supply. The Pyro-PX is also capable of firing
regular concussion missiles, homing missiles, proximity bombs (sits in the sky,
then explodes when something gets close to it), smart missiles (more powerful
homing missiles that fire out homing energy balls upon impact with their target),
and Mega Missiles (the ultimate weapons of mass destruction).
The goal of each level is to locate and destroy the mine's reactor. Once completed,
there are only 45 seconds to find the escape hatch to get out of the mine before it
explodes. As progress is made through the game, the AI will adapt to player's
strategies and attempt to prevent the player from reaching the goals.
Game history from Moby Games
Game created by Parallax Software Corp. in 1995
File Download - Descent-1995.zip