Game History - Rogue - 1984
Rogue is a turn-based dungeon crawler in which the player controls
an adventurer who must explore the dangerous Dungeon of Doom in order
to retrieve the precious Amulet of Yendor and make it out alive. The
player character starts on the upper-most level and slowly makes his
way downwards.
The game uses ASCII characters to represent locations, items,
monsters, and the protagonist himself. There are twenty-six
different types of monsters, symbolized by their initial letters
(e.g. L for Leprechaun). Monsters have different abilities and
modes of attack. The dungeon and the items in it are randomly
generated each time the player begins a new game. Each dungeon
level contains a grid of three by three rooms and dead ends.
Levels get progressively more complex and maze-like, and monsters
grow in strength the deeper the hero ventures into the dungeon. The
player character can acquire better weapons and armor, gain
experience points and level up. Should the protagonist perish in the
dungeon, the player must restart the game anew.
Game history from Moby Games
Game created by Michael C. Toy and Kenneth C.R.C. Arnold in 1984
File Download - Rogue-1984.zip